Why can't I build a conveyor bridge round a corner? - goes back to having a more intuitive build mode as before. The input warehouse has logs and the output warehouse excepts wood beams. Then if you also leave bulldoze on by mistake too (like I keep doing) whilst going into other build modes like rail then you click a building you want to look in that you just built, and darn it - you destroyed it again, by mistake because bulldoze was still on - you won't get penalized for it too much. Voxel Tycoon > General Discussions > Topic Details LordRick 4:02pm Conveyors I created a warehouse with a conveyor belt to saw then conveyor belt to another warehouse. Why not have a bulldoze timer? if you say built something and it has only been in place for a few seconds and you buldoze it because you are a noob and didnt leave enough space, you get full refund to help. easy.īulldoze mode keeps catching me out and bankrupting me early game. If you are on a level and you want to rise up - just press x. So if you are making a road up a hill and you want a tunnel - and it auto created a ramp - just press z and it will start to dig down or dig in if going thru a hill at the same height. It would also work for conveyors (see below). If you've loved Transport Tycoon or OpenTTD, Voxel Tycoon brings that gameplay AND mixes it with Factorio-like local production Support Katherine on Patreon. Looking forward to more - a couple of pointers.īridge/tunnel could be much more intuitive from the normal build track/road system - just allow normal mode to go up or down with the zx keys rather than switching modes with b and t. From the voxel map, a terrain mesh is generated by integrating the top points in the x-z cells into a regular triangular mesh 3. Looking great so far, style is awesome, the potential even better.
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