Generates the leaf geometry (aka the instanced triangle grid), and manages the buffers and vertex arrays storing them.Manages the 3 buffers containing the nodes of the bintrees:.render_program_: implemented in bintree_render_*.glsl.copy_program_: implemented in bintree_copy.glsl.compute_program_: implemented in bintree_compute.glsl.Manages the 3 OpenGL programs corresponding to the 3 Passes to render one frame:.Defines the Settings struct, containing all the parfameters of the bintrees, accessed by the GUI.
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